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Level 1
Course details
Creating the Story - Game Design
ARTS1900
A strong story enriches the narrative in any experience, keeps the audience engaged, emotionally invested in the characters, and provides a foundation for a game. The methods used to visualize the story are unique to the medium and require a special approach. With a compelling story as the base the challange of a players movement throughout a game is heightened. In this course students will draw on the visual language of film as well as developing characters and their environments for games.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
College Reading & Writing Skills
COMM1085
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Conestoga 101
CON0101
- Hours: 1
- Credits: 0
- Pre-Requisites:
- CoRequisites:
Game Design
DMED1480
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Sound Design for Gaming
DMED1490
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Game Engine Lab I
DMED1525
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
2D Asset Creation
DSGN1340
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Media Studies for Game Design
MDIA1080
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Level 2
Course details
Data Focused Game Design
DMED1540
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Interaction Design
DMED2040
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Game Engine Lab II
DMED2050
- Hours: 42
- Credits: 3
- Pre-Requisites: DMED1520 OR DMED1525
- CoRequisites:
3D Modelling and Texturing I
DSGN1420
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Environment Constructs I
DSGN1450
Creating believable game environments contributes to the overall visual effect and storytelling process. You will research, design and create environments that align to the characters and actions associated with their storyboarded concepts. This course builds off skills and knowledge from previous and concurrent courses, which form the basis for the game environments utilized in your final product.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Game Studio I
DSGN1460
Studio courses are designed to provide you with the opportunity to work on projects that demonstrate the integration of skills and knowledge acquired from concurrent courses and emulate the real-world of work production pipeline. You will work independently and/or in teams to create the projects. This course relies on the practical application of the essential employability skills of time and project management, self-awareness, and interpersonal skills, with the additional focus on problem solving design-thinking challenges.
- Hours: 70
- Credits: 5
- Pre-Requisites:
- CoRequisites:
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 3
Course details
Game Design Player Agency
DMED2070
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Dynamic Game Systems
DMED2080
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Surfacing
DSGN1430
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Environment Constructs II
DSGN2360
Building off previous courses, you will create unique environments that reinforce the storyboarded concepts they identified in their project briefs. Consideration towards the relationships between individual characters and assets, along with the impact on visualizations and rendered dynamics will be examined. You will work independently and in teams to create a series of environments that can be used in gaming applications.
- Hours: 42
- Credits: 3
- Pre-Requisites: DSGN1450
- CoRequisites:
Game Studio II
DSGN2385
- Hours: 84
- Credits: 6
- Pre-Requisites: DSGN1460
- CoRequisites:
Safety in the Workplace
OHS1320
- Hours: 14
- Credits: 1
- Pre-Requisites:
- CoRequisites:
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 4
Course details
VFX and Simulations
DMED2060
Splashes, sparks, explosions, and smoke are a major contributor to the immersive quality of the game player’s experience and this is where it starts! This course is an introduction to generating visual effects and simulations with advanced 3D software. Working with many different file types and processes to achieve compelling results, your results will be imported into game engine software and incorporate them into game play.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Game Engine Lab III
DMED2100
This course will contribute towards the final capstone project. You will design and create a unique game that demonstrates advanced level skills and knowledge in game design, with specific focus on efficiencies associated with rendering solutions. You will analyze and determine the interaction technologies required to meet the project brief.
- Hours: 42
- Credits: 3
- Pre-Requisites: DMED2050
- CoRequisites:
Game Studio III - Capstone
DSGN2390
This final Studio course builds on previous and concurrent course work to provide you with the opportunity to work on final capstone projects that demonstrate the integration of skills and knowledge acquired and emulate the real-world of work production pipeline. You will work independently and/or in teams to create the projects. This course relies on the practical application of the essential employability skills of time and project management, self-awareness, and interpersonal skills, with the additional focus on problem solving design-thinking challenges.
- Hours: 112
- Credits: 8
- Pre-Requisites:
- CoRequisites:
Portfolio Development and Presentation
ETR2250
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Field Placement (Game - Design)
FPLT2220
- Hours: 80
- Credits: 3
- Pre-Requisites: OHS1320 AND OHS8320
- CoRequisites:
Student must pass 1 Course(s), selected in the Student Portal from available course options
Program outcomes
- Identify the differences in game genres in order to develop games that meet the needs of specific markets
- Situate emerging trends within a historical context of games and interactive media to adapt relevant concepts, vocabulary and frames of reference
- Identify and relate concepts from a range of industry roles, including programming, design and art to support the development of games
- Contribute as an individual and a member of a game development team to the effective completion of a game development project
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics
- Use game concepts to support the ongoing iteration, creation, design, and development of games.
- Apply game design elements to support the ongoing iteration and creation of unique gaming environments, levels, characters, assets, and props.
- Support the development of evolving and iterative game design documents that align with standard industry expectations and/or company practices
- Conceive, prototype, develop, test and evaluate procedures for the ongoing iteration, creation, design, and development of games
- Contribute to world building and level design in a game engine