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View our Virtual tourCourses - May 2025
Level 1
Course details
Lean UX
BUS8530
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Conestoga 101
CON0101
- Hours: 1
- Credits: 0
- Pre-Requisites:
- CoRequisites:
Digital Media Technology
DMED8160
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Visual Design I
DSGN8130
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Interaction Design I
DSGN8140
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
User Experience Tools
DSGN8350
Designing the best digital experiences always requires an array of digital design, project management and research tools. Students will get familiar with the various UX tools used for user testing, digital whiteboarding, prototyping, and building organized design systems. Students will also experiment with AI tools and how they are used in the design process.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Social Media Strategy
MKT8270
Effective social media strategies align with corporate and organizational goals, branding, marketing and communication practices. In this course, students will leverage metrics-based analytics and evidence-based strategic design, to implement comprehensive social media strategies for products and services, as a result of a thorough evaluation of interactive media projects' requirements and understanding of user behaviour through a range of analytics tools and techniques. Topics include analytics insights platforms, social media planning process, integration of traditional marketing and social media, trends affecting the social media space, as well as legal implications and budgeting. Market research and user experience research complement the learning in this course.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Safety in the Workplace
OHS1320
- Hours: 14
- Credits: 1
- Pre-Requisites:
- CoRequisites:
User Experience Research
RSCH8330
Good user research is the foundation for any well designed product. Students will learn a variety of UX research techniques both in the field and in a lab setting. They will gain the knowledge of how to gather important information and how to organize and distil it to make it valuable for their teams. Students will also learn practical skills on how to present their findings so they can have an impact on the design.
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Level 2
Course details
Mobile Application Design
DMED8180
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Emerging and Immersive Technologies
DMED8190
The world of digital products is filled with user experiences that go beyond the straightforward interaction with a desktop/laptop computer or mobile phone. Through a combination of lectures, class discussion, hands-on demos, and in-depth topic presentations, students will be exposed to a wide range of interesting and exciting technologies including: virtual and augmented reality, artificial intelligence and spatial user interfaces.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Web and Digital Prototyping
DSGN8170
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Interaction Design II
DSGN8180
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Portfolio Development and Presentation
ETR8105
This course focuses on the preparation of a professional portfolio that demonstrates the skills and capabilities of the student. Students will identify and select examples of their work that emphasizes their strengths, and customize a portfolio to fit the specific job requirements of their target market. Students will present and speak to scope of work, with focus on the production pipeline and identify the specific personal work accomplished as well as the skills and knowledge required in production.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Student must pass 1 Course(s), selected in the Student Portal from available course options
View Program Option Electives
Interactive Media Management Project
DSGN8340
Utilizing the research, design, and prototyping skills obtained throughout the program, students will focus their professional abilities through a design challenge. Students will interact with real industry partners over a 10-week period to build a research study, interactive prototype or website. Students will then present their work to the stakeholders and program faculty. These challenges not only prepare students for real-world scenarios, it strengthens their connections with regional businesses.
- Hours: 80
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Field Placement (Interactive Media Management Interaction Design)
FPLT8040
- Hours: 80
- Credits: 3
- Pre-Requisites: OHS1320 AND OHS8320
- CoRequisites:
Program outcomes
- Facilitate effective completion of both individual and collaborative interactive media projects.
- Use and evaluate best practices and tools to design and develop dynamic, rich-media content.
- Conduct and evaluate a thorough assessment of the requirements of a complex interactive media project.
- Coordinate the development, budgeting, planning and professional presentation of a complex interactive media project.
- Design and coordinate a complex media project (interface, navigation, graphics, text treatment) using best practice design and development principles and applying conceptual and theoretical frameworks.
- Manage the building of effective and dynamic complex Web sites and/or mobile applications.
- Propose solutions to ethical and professional issues arising in an online environment.
- Apply research and conceptual skills to propose optimal solutions for mobile/multimedia/Web development problems and facilitate these skills within the project team.
- Provide creative leadership that results in the effective design, development and implementation of complex interactive media projects.
- Evaluate the financial, technical and artistic success of a complex interactive media project and present recommendations for improvement.
- Apply specific interaction design methodologies such as goal-oriented design, personas, cognitive dimensions framework, affective interaction design etc. to create interfaces adaptable to their target users.
- Use the relationships between the dimensions of interaction design (words, visual representations, physical objects, time and behaviour) to develop interactions focused on the cognitive, behavioural, social and persuasive processes.
- Integrate business, IT/programming and design elements into interaction design projects focused on the human aspect rather than the technology utilized.
- Use market demographic experience and research for product user experience to design and enhance services and products.