Computer Animation - Motion Graphics

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Courses - May 2025

Level 1

Course details

Conestoga 101
CON0101


Digital Design
DSGN8070


Digital Image Editing I
DSGN8080


Digital Media Production I
DSGN8090


Vector Graphics
GRDN8010


Motion Graphics I
GRDN8020


Safety in the Workplace
OHS1320


Level 2

Course details

3D Animation and Modelling
DSGN8100


Digital Image Editing II
DSGN8110


Digital Media Production II
DSGN8120


Motion Graphics Capstone
DSGN8330


Field Placement (Animation and Motion Graphics)
FPLT8010


Motion Graphics II
GRDN8030


Please note:

Estimated required text and/or learning resource costs are based on the most recent available data through the Conestoga Campus Store.

Program outcomes

  1. Design and execute kinetic type and infographics sequences using typography, style and visual communication.
  2. Communicate effectively with colleagues and clients to complete animation and infographics projects using communication, problem solving and critical thinking skills.
  3. Script, complete production and manage digital media projects to enhance interactive and non-interactive viewer experiences.
  4. Manage the production of motion graphic content and its deployment via mobile devices, broadcast television, digital signage, digital displays, augmented reality and the web.
  5. Plan and commission the appropriate technical infrastructure to complete a digital or multimedia project in compliance with production schedule.
  6. Select the appropriate techniques and convergent technologies, including hardware and software protocols specific to the target platform to complete projects according to the client brief, budget and context.
  7. Examine and evaluate creative digital images, animations and compositions for utilization in multimedia installations.
  8. Digitally manipulate multiple images to match live-action footage and re-create natural phenomena.
  9. Integrate 2D and 3D computer generated imagery, live action elements and motion graphics to tell a story.
  10. Create customized tools through software or scripting to allow for more advanced application of visual effects techniques such as user interfaces for a variety of interactive platforms.
  11. Manage technologies that deploy content through networks and other distribution methodologies.
  12. Work collaboratively in interdisciplinary teams to produce graphic and animation elements.
  13. Present a portfolio of motion graphics and animation projects and products that highlights one’s creativity and proficiency with relevant motion graphics and animation technologies