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View our Virtual tourCourses - May 2025
Level 1
Course details
Conestoga 101
CON0101
- Hours: 1
- Credits: 0
- Pre-Requisites:
- CoRequisites:
Digital Design
DSGN8070
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Digital Image Editing I
DSGN8080
This course focuses on digital photography and compositing techniques that will enable students to create vibrant content for their motion graphics. Students will manipulate still images, alter existing images and create new content required for digital compositing. The learning format includes lectures, in-class assignments and lab time.
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Digital Media Production I
DSGN8090
Students will work to become proficient video editors and will create digital videos from a variety of sources. Class lectures and hands-on labs will enable students to capture images with DSLR cameras and HD video equipment. Green screen, stop motion photography and digital video are some of the essential production elements that students will employ while working on projects and assignments.
- Hours: 84
- Credits: 6
- Pre-Requisites:
- CoRequisites:
Vector Graphics
GRDN8010
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Motion Graphics I
GRDN8020
This course integrates skills being learned in the concurrent courses. Students delve into the world of motion graphics in a 2D and 3D environment. Basic animation principles, timing, movement and keyframes will be studied while working with digital media content. The students will effectively utilize cameras, lights and dynamic movement in project-based assignments. Animations will be created for a variety of digital devices to give students the opportunity to test their media in a practical setting.
- Hours: 84
- Credits: 6
- Pre-Requisites:
- CoRequisites:
Safety in the Workplace
OHS1320
- Hours: 14
- Credits: 1
- Pre-Requisites:
- CoRequisites:
Level 2
Course details
3D Animation and Modelling
DSGN8100
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Digital Image Editing II
DSGN8110
Students will study techniques used to bring images into 3D programs for modeling and Creating 3D materials. There will be a focus on 3D rending and how settings like texture painting, cameras and lighting affect the final image and its stylistic look.
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Digital Media Production II
DSGN8120
- Hours: 84
- Credits: 6
- Pre-Requisites:
- CoRequisites:
Motion Graphics Capstone
DSGN8330
- Hours: 84
- Credits: 6
- Pre-Requisites:
- CoRequisites:
Field Placement (Animation and Motion Graphics)
FPLT8010
This course prepares students and facilitates a placement experience with a company/agency which has been approved by the program. Students will review employability skills in class and then practise these skills as they take an active role in securing a placement. Students will refine self-marketing techniques to establish cohesive branding of themselves at a professional level. Engaging in the work environment of a professionally relevant company/agency will allow students to apply their education and skills contributing to their mutual benefit.
Appropriate workplace behaviour and etiquette is expected as students use this opportunity to expand their network of industry contacts and effectively market their personal brand. Through this experience, students can cultivate confidence, escalate awareness of industry practices, add to their resume & portfolio, and contribute to their own career success.
- Hours: 80
- Credits: 3
- Pre-Requisites: GRDN8020 AND OHS1320
- CoRequisites:
Motion Graphics II
GRDN8030
- Hours: 84
- Credits: 6
- Pre-Requisites:
- CoRequisites:
Program outcomes
- Design and execute kinetic type and infographics sequences using typography, style and visual communication.
- Communicate effectively with colleagues and clients to complete animation and infographics projects using communication, problem solving and critical thinking skills.
- Script, complete production and manage digital media projects to enhance interactive and non-interactive viewer experiences.
- Manage the production of motion graphic content and its deployment via mobile devices, broadcast television, digital signage, digital displays, augmented reality and the web.
- Plan and commission the appropriate technical infrastructure to complete a digital or multimedia project in compliance with production schedule.
- Select the appropriate techniques and convergent technologies, including hardware and software protocols specific to the target platform to complete projects according to the client brief, budget and context.
- Examine and evaluate creative digital images, animations and compositions for utilization in multimedia installations.
- Digitally manipulate multiple images to match live-action footage and re-create natural phenomena.
- Integrate 2D and 3D computer generated imagery, live action elements and motion graphics to tell a story.
- Create customized tools through software or scripting to allow for more advanced application of visual effects techniques such as user interfaces for a variety of interactive platforms.
- Manage technologies that deploy content through networks and other distribution methodologies.
- Work collaboratively in interdisciplinary teams to produce graphic and animation elements.
- Present a portfolio of motion graphics and animation projects and products that highlights one’s creativity and proficiency with relevant motion graphics and animation technologies