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View our Virtual tourCourses - September 2025
Level 1
Course details
Introduction to Character Design
ARTS1840
Introduction to Life Drawing
ARTS1850
Creating the Story
ARTS1860
College Reading & Writing Skills
COMM1085
Conestoga 101
CON0101
Broadcast Technologies for Animators
DMED1500
Animation Theory
DSGN1360
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 2
Course details
Compositing
DMED1510
Audio for Animators
DMED2000
Character Design and Development
DSGN1370
Rendering
DSGN1390
Studio I
DSGN1410
Movement and Figure Analysis
DSGN1470
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 3
Course details
Introduction to 3D Animation-Body Mechanics
DMED1550
Modelling and Rigging I
DSGN1380
Lighting for Animation
DSGN1400
Studio II
DSGN2310
Safety in the Workplace
OHS1320
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 4
Course details
3D Animation-Full Body Performance
DMED1560
Evolving Technologies - Media and Design
DMED2030
Modelling and Rigging II
DSGN2320
Animation Capstone Project
DSGN2330
Portfolio Development and Presentation
ETR2240
Student must pass 1 Course(s), selected in the Student Portal from available course options
View Program Option Electives
Project with Community Involvement
ARTS2270
Field Placement (Animation)
FPLT2100
Please note:
Estimated required text and/or learning resource costs are based on the most recent available data through the Conestoga Campus Store.
Program outcomes
- Design, create and animate characters and objects using fundamental principles of animation.
- Produce hand-drawn and/or computer-generated drawings using fundamental principles of art, design and composition.
- Use a variety of tools and technologies to create, capture and animate elements.
- Participate in the planning and implementation of animation projects.
- Develop and execute believable animation sequences.
- Create animation sequences that employ basic cinematography principles.
- Use storytelling skills to create, develop and execute animation sequences.
- Apply performance theory to the creation of animation.
- Produce layouts and backgrounds with attention to composition, perspective and colour.
- Present a visual concept to a target audience.
- Use computer skills and appropriate digital asset management techniques to function effectively within a production pipeline.
- Develop, assemble and present a demo reel or portfolio in a manner that meets current industry expectations, and highlights one’s creativity, skills and proficiency with relevant animation software and related technologies.