Animation

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Courses - September 2025

Level 1

Course details

Introduction to Character Design
ARTS1840


Introduction to Life Drawing
ARTS1850


Creating the Story
ARTS1860


College Reading & Writing Skills
COMM1085


Conestoga 101
CON0101


Broadcast Technologies for Animators
DMED1500


Animation Theory
DSGN1360


Electives: General Education
Student must pass 1 Course(s), selected in the Student Portal from available course options

Level 2

Course details

Compositing
DMED1510


Audio for Animators
DMED2000


Character Design and Development
DSGN1370


Rendering
DSGN1390


Studio I
DSGN1410


Movement and Figure Analysis
DSGN1470


Electives: General Education
Student must pass 1 Course(s), selected in the Student Portal from available course options

Level 3

Course details

Introduction to 3D Animation-Body Mechanics
DMED1550


Modelling and Rigging I
DSGN1380


Lighting for Animation
DSGN1400


Studio II
DSGN2310


Safety in the Workplace
OHS1320


Electives: General Education
Student must pass 1 Course(s), selected in the Student Portal from available course options

Level 4

Course details

3D Animation-Full Body Performance
DMED1560


Evolving Technologies - Media and Design
DMED2030


Modelling and Rigging II
DSGN2320


Animation Capstone Project
DSGN2330


Portfolio Development and Presentation
ETR2240


Electives: Program Option
Student must pass 1 Course(s), selected in the Student Portal from available course options

View Program Option Electives

Please note that all courses may not be offered in all semesters. Go to your student portal for full timetabling details under "My Courses".

Project with Community Involvement
ARTS2270


Field Placement (Animation)
FPLT2100


Please note:

Estimated required text and/or learning resource costs are based on the most recent available data through the Conestoga Campus Store.

Program outcomes

  1. Design, create and animate characters and objects using fundamental principles of animation.
  2. Produce hand-drawn and/or computer-generated drawings using fundamental principles of art, design and composition.
  3. Use a variety of tools and technologies to create, capture and animate elements.
  4. Participate in the planning and implementation of animation projects.
  5. Develop and execute believable animation sequences.
  6. Create animation sequences that employ basic cinematography principles.
  7. Use storytelling skills to create, develop and execute animation sequences.
  8. Apply performance theory to the creation of animation.
  9. Produce layouts and backgrounds with attention to composition, perspective and colour.
  10. Present a visual concept to a target audience.
  11. Use computer skills and appropriate digital asset management techniques to function effectively within a production pipeline.
  12. Develop, assemble and present a demo reel or portfolio in a manner that meets current industry expectations, and highlights one’s creativity, skills and proficiency with relevant animation software and related technologies.