3D Computer Animation

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Courses - January 2026

Level 1

Course details

Anatomy and Life Drawing
ARTS8010


Story Development I
ARTS8020


Sound Design and Engineering
ARTS8030


Conestoga 101
CON0101


Animation Methodologies I
DSGN8030


Environmental Constructs
DSGN8040


Safety in the Workplace
OHS1320


Level 2

Course details

Story Development II
ARTS8040


Directed Project - Lab
ARTS8050


Character Design
DSGN8050


Animation Methodologies II
DSGN8060


Portfolio Development and Presentation
ETR8100


Electives: Program Option
Student must pass 1 Course(s), selected in the Student Portal from available course options

View Program Option Electives

Please note that all courses may not be offered in all semesters. Go to your student portal for full timetabling details under "My Courses".

Project with Community Involvement
ARTS8060


Field Placement (3D Computer Animation)
FPLT8000


Please note:

Estimated required text and/or learning resource costs are based on the most recent available data through the Conestoga Campus Store.

Program outcomes

  1. Design animated sequences using storyboarding and pre-visualization that meet production requirements.
  2. Communicate effectively with colleagues and clients throughout all stages of production.
  3. Complete the production of live action plates for use in animated sequences.
  4. Manage the planning, implementation, and production of animation projects to meet production schedules.
  5. Select appropriate hardware and software protocols specific to the field of computer animation.
  6. Analyze images and physical sets to digitally re-create lights, cameras, locations and objects.
  7. Create photo-real images to match live action footage.
  8. Recreate natural phenomena by using appropriate particle or dynamic effects and the principles of performance theory.
  9. Integrate 2D and/or 3D computer generated imagery and live action elements.
  10. Create customized tools through software or scripting to allow for more advanced application of animated techniques.
  11. Work collaboratively in interdisciplinary teams on the production of 3D computer animation.
  12. Assemble digital assets such as background, environment, characters and objects, according to project brief using production pipeline methodologies.
  13. Present an e-portfolio of animation projects that highlights one’s creativity, animation skills and proficiency with relevant 3D- animation technologies.