Game - Design
- Ontario College Diploma
- College Code:
- Media & Design
- Program Code:
- Accelerated Delivery:
- Academic Year:
- 2018 / 2019
About the ProgramWant to turn your passion for games into a fulfilling career? Start with Conestoga's program in Game - Design. You will learn how to create assets for games, apps, simulations, or applications from entertainment to education to industry and beyond! Located in the technology hub of the country, Game - Design at Conestoga can help place you in the middle of the action. This credential is designed to provide students with a strong set of skills and knowledge, to either enter a career in game design or as a level designer, environmental artist, character developer, or to pursue further credentials associated with game art or development.
Program InformationLength: Two-year Ontario College Diploma program
Delivery Sequence: Doon (Kitchener) - September/2018 - Fall | Winter | Fall | Winter
Location: Doon (Kitchener)
First-Year Capacity: 35
- Ontario Secondary School Diploma (OSSD), or equivalent, or 19 years of age or older with mature student status (See Mature Student definition for details.)
- Grade 12 compulsory English, C or U, or equivalent, OR Conestoga College Preparatory Communications (COMM1270)
- For more information on preparatory programs, visit Academic Upgrading
- Academic strength is calculated by averaging the submitted marks of required subjects. If more than one mark is received for a required subject, the highest mark will be used in the calculation.
- Ten (10) additional marks are added to each Advanced level, OAC, U, U/C, and post-secondary course used in the calculation of academic strength.
- Applicants meeting minimum academic strength are invited to begin the selection process which requires them to:
- Attend a program information session.
- Present a portfolio of their creative work, which may include such items as: photography, illustration, design, video, animation or motion graphic work.
- Final selection is made using a formula that combines academic strength and portfolio presentation scores.
- A sound English background is important for success in this program and is considered during the admission selection process. Minimum cut offs apply.
Tuition & Fees
Domestic fees are currently unavailable; please check back at a later time.
Financial AssistanceThe Ontario Student Assistance Program (OSAP) is a needs-based program designed to help Ontario students cover the cost of post-secondary education. Funded by the federal and provincial governments, OSAP is intended to promote equality of opportunity for post-secondary studies through direct financial assistance for educational costs and living expenses. These interest-free loans are intended to supplement your financial resources and those of your family. The majority of students apply for loan assistance via the OSAP website. Students can also print the application booklet through the OSAP website.
For more information, please visit Financial Services/Awards.
Graduate OpportunitiesThis credential is designed to provide students with a strong set of skills and knowledge, to either enter a career in game design or as a level designer, environmental artist, character developer, or to pursue further credentials associated with game art or development.
For more details on related occupations, job market information and career opportunities, see the Government of Canada website: http://www.workingincanada.gc.ca
Pathways & Credit TransferConestoga pathways enable students to build on their academic achievements in order to earn a degree or additional credential. Pathways are formed through agreements between Conestoga programs or partner institutions.
Often applicants have earned credits from another college or university that may allow a student to be granted advanced standing or exemption. Learn more about credit transfer opportunities at Conestoga.
Prior Learning Assessment and Recognition (PLAR)Conestoga recognizes prior learning of skills, knowledge or competencies that have been acquired through employment, formal and informal education, non-formal learning or other life experiences. Prior learning must be measurable at the required academic level and meet Conestoga standards of achievement for current courses. Challenge exams and portfolio development are the primary methods of assessment. Other methods of assessment may be available depending upon the nature of the course objectives. Successful completion of the assessment results in an official course credit that will be recorded on the student's Conestoga transcript. PLAR cannot be used by registered Conestoga students for the clearance of academic deficiencies, to improve grades or to obtain admission into a program.
Learn more about PLAR.
|Course Code||Course Title and Description|
|ARTS1850||Practical Anatomy - Character Development
Description: Creating believable characters relies on understanding anatomy and physiology, and how they contribute to natural movement. An understanding of basic anatomy, related terminology, and guiding principles, will contribute towards the student's creation of their own characters, and become the basis for future character development.
|ARTS1860||Creating the Story
Description: It's all about the story. While animation breathes life into the character, the story provides the characters a life to live. They rely on each other to evolve into rich, full, and compelling existence. Good storytelling is the foundation of animation and the methods required are unique to this medium. Students will draw on the visual language of film as well as developing characters and their environments. Capturing the essence of a character's movement and emotion within quick sketches is essential to the exploration and evolution of story ideas on which animation production is built.
|COMM1085||College Reading & Writing Skills
Description: This course focuses on the reading, writing and critical thinking skills needed for academic and workplace success. Students will analyse, summarize, and discuss a variety of readings and apply the steps of planning, writing, and revising in response to written prompts. This course prepares students for post-secondary writing tasks, research, and documentation.
Description: From the earliest game of Pong to the latest Triple A release, you will study the influence of games from a historical perspective, their impact on the industry, and look toward future trends. Game structure and the mechanics of play will be explored by constructing basic games. Principles of design and strategy will be applied to your work.
|DMED1490||Sound Design for Gaming
Description: This course will introduce you to the technologies and techniques used in audio production relating to gaming applications. You will learn about sound fundamentals and theories including basic editing techniques, digital audio formatting, mixing, editing and working in online studios and workspaces, as well as game specific concepts such as multitrack music and SFX (special effects), looping and branching audio with primary migration, and application to mobile devices/environments. The role of audio within a game environment and its impact on player experience will also be examined.
Description: Students will be introduced to the theories and principles of animation and animated motion. Working in different platforms and environments, such as paper, clay, or digital mediums, students will demonstrate motion principles, and the related vocabulary/terminology that will become the foundation for further studies.
|DSGN1420||3D Modelling and Texturing I
Description: Integrate 2D design with 3D construction to build digital sets, props, and characters for your games. Techniques focusing on proper surface topology and optimization for rigging and animation will be explored and will lead into UV unwrapping and texture painting to deliver complete and game-ready assets.
|ARTS1840||Introduction to Fantasy Illustration
Description: The ability to create engaging characters and environments is a critical component in establishing a unique animation project. This course will harness students' artistic and creative abilities and take them on the journey from traditional illustration, into the imaginary world of fantasy and illusion.
|DMED1520||Game Engine Lab I
Description: Building a game is complex and laborious and the overall management of this process within a game engine requires the study of production of a game across its lifespan. Assembling assets, managing game-play, animation, simulations, and game programming are all parts of this process which will be emphasized in this class. Proper design processes and programming techniques provide an authentic, high quality interactive environment
Description: Surfacing is the combination of textures and shaders, or the material properties of an object, to develop a cohesive environment within the game engine. Textures, how they are layered, and the material settings need to be balanced to the lighting within a game environment to provide a seamless and feature-rich experience for the user. You will explore these concepts with industry standard software and hardware.
|DSGN1440||Character Design and Construction
Description: Building off previously acquired skills and knowledge, you will create sophisticated characters which have the ability to convey emotion and personality within a game environment. Iconic characters become the hallmark of a memorable game and strong design is a key ingredient. You will apply principles of anatomy and physiology to design unique and imaginative characters which will then be modeled with industry standard 3D software.
|DSGN1450||Environment Constructs I
Description: Creating believable game environments contributes to the overall visual effect and storytelling process. You will research, design and create environments that align to the characters and actions associated with their storyboarded concepts. This course builds off skills and knowledge from previous and concurrent courses, which form the basis for the game environments utilized in your final product.
|DSGN1460||Game Studio I
Description: Studio courses are designed to provide you with the opportunity to work on projects that demonstrate the integration of skills and knowledge acquired from concurrent courses and emulate the real-world of work production pipeline. You will work independently and/or in teams to create the projects. This course relies on the practical application of the essential employability skills of time and project management, self-awareness, and interpersonal skills, with the additional focus on problem solving design-thinking challenges.
Electives: General Education
Student must complete a minimum of 42 Hours
Description: This course prepares students to identify, research, and plan their careers.
Description: User experience design is one of the most critical facets of gaming today. One of its key components, interaction design will be studied through the use of exercises, tutorials, and projects. You will develop an understanding of user behaviour with interactive products, while learning to use tools such as story mapping, mental models, and user testing to better understand the users of the products they are designing. You will learn about prototyping their designs in varying levels of fidelity, and the value of rapidly iterating through proposed solutions. User interface design and its application to various gaming platforms and genres will also be discussed.
|DMED2050||Game Engine Lab II
Description: Building off previous courses, game development concepts will be covered for both PC-oriented and embedded, or console-oriented gaming environments. You will continue honing skills in world building and level design. More intricate programming scenarios will be explored to enhance your skills in game construction. Virtual reality (VR) environments and visualization will also be explored.
|DSGN2360||Environment Constructs II
Description: Building off previous courses, you will create unique environments that reinforce the storyboarded concepts they identified in their project briefs. Consideration towards the relationships between individual characters and assets, along with the impact on visualizations and rendered dynamics will be examined. You will work independently and in teams to create a series of environments that can be used in gaming applications.
|DSGN2370||3D Modelling and Rigging
Description: Constructing worlds isn't easy but it can be one of the most rewarding aspects of game design. The most memorable and immersive experiences start with rich, diverse, and uniquely creative digital environments. You will create digital sets, props, vehicles, and characters through the careful crafting of polygons and rigs for game play. Proper topology, user-centric control rigging, and efficient use of resources are emphasized throughout this course.
|DSGN2380||Game Studio II
Description: This second Studio course builds on previous and concurrent course work to provide you with the opportunity to work on projects that demonstrate the integration of skills and knowledge acquired and emulate the real-world of work production pipeline. You will work independently and/or in teams to create the projects. This course relies on the practical application of the essential employability skills of time and project management, self-awareness, and interpersonal skills, with the additional focus on problem solving design-thinking challenges.
|OHS1320||Safety in the Workplace
Description: This course focuses on developing awareness and skills for the student to safely manage and conduct him or herself within a variety of employment settings. Through the nine units of the course, participants will have the opportunity to enhance their understanding and knowledge of General Health and Safety guidelines, including WHMIS, Fire Safety and Workplace Violence. The unit on Accessibility for Ontarians with Disabilities Act will instruct the student on the requirements for Accessible Customer Service and Integrated Accessibility Standard Regulations. General information on Safe Driving, Privacy of Information and Hand Washing will be addressed as well. The course also provides participants with critical information regarding their insurance coverage (WSIB or other) while employed. As well as guidelines to follow in the event of an injury. Participants will receive a printable Record of Completion upon successful conclusion of this course, in order to demonstrate awareness of safe working practices to their employers.
Electives: General Education
Student must complete a minimum of 42 Hours
|CDEV2250||Portfolio Development and Presentation
Description: This course focuses on the preparation of a professional portfolio that demonstrates your skills and capabilities. After a review of career goals, you will learn how to identify and select examples of work that emphasize your personal strengths. You will be taught how to customize a portfolio specifically aimed at the game industry and to practice your presentation skills. You will have the opportunity to participate in classroom presentations prior to making the final evaluated capstone presentation of your personal portfolio of work.
|DMED2060||VFX and Simulations
Description: Splashes, sparks, explosions, and smoke are a major contributor to the immersive quality of the game player's experience and this is where it starts! This course is an introduction to generating visual effects and simulations with advanced 3D software. Working with many different file types and processes to achieve compelling results, your results will be imported into game engine software and incorporate them into game play.
|DMED2100||Game Engine Lab III
Description: This course will contribute towards the final capstone project. You will design and create a unique game that demonstrates advanced level skills and knowledge in game design, with specific focus on efficiencies associated with rendering solutions. You will analyze and determine the interaction technologies required to meet the project brief.
|DSGN2390||Game Studio III - Capstone
Description: This final Studio course builds on previous and concurrent course work to provide you with the opportunity to work on final capstone projects that demonstrate the integration of skills and knowledge acquired and emulate the real-world of work production pipeline. You will work independently and/or in teams to create the projects. This course relies on the practical application of the essential employability skills of time and project management, self-awareness, and interpersonal skills, with the additional focus on problem solving design-thinking challenges.
|FPLT2220||Field Placement (Game - Design)
Description: This course prepares students and facilitates a placement experience with a company/agency which has been approved by the program. Students will review employability skills in class and then practise these skills as they take an active role in securing a placement. Students will refine self-marketing techniques to establish cohesive branding of themselves at a professional level. Engaging in the work environment of a professionally relevant company/agency will allow students to apply their education and skills contributing to their mutual benefit. Appropriate workplace behaviour and etiquette is expected as students use this opportunity to expand their network of industry contacts and effectively market their personal brand. Through this experience, students can cultivate confidence, escalate awareness of industry practices, add to their resume & portfolio, and contribute to their own career success.
Electives: General Education
Student must complete a minimum of 42 Hours
- Identify the differences in game genres in order to develop games that meet the needs of specific markets.
- Situate emerging trends within a historical context of games and interactive media to adapt relevant concepts, vocabulary, and frames of reference.
- Identify and relate concepts from a range of industry roles, including programming, design, and art to support the development of games.
- Contribute as an individual and a member of a game development team to the effective completion of a game development project.
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.
- Use game concepts to support the ongoing iteration, creation, design, and development of games.
- Apply game design elements to support the ongoing iteration and creation of unique gaming environments, levels, characters, assets, and props.
- Support the development of evolving and iterative game design documents that align with standard industry expectations and/or company practices.
- Conceive, prototype, develop, test and evaluate procedures for the ongoing iteration, creation, design, and development of games.
- Contribute to world building and level design in a game engine.
Program Advisory CommitteesThe College appoints Program Advisory Committee members for diploma, degree, certificate and apprenticeship programs. Committees are composed of employers, practitioners and recent program graduates. College representatives (students, faculty, and administrators) are resource persons. Each committee advises the Board on the development of new programs, the monitoring of existing programs and community acceptance of programs.
For a list of the current members, please visit our Program Advisory Committees.
Apply NowDomestic students should apply online at www.ontariocolleges.ca or by phone at 1-888-892-2228.
60 Corporate Court
Canada N1G 5J3
Detailed steps on the application process may help you to apply.
International students should apply online using a Conestoga College International Application Form. Please note: not all programs are open to international students. Interested students should check the listing of open programs on our international students web page before applying.
The College reserves the right to alter information including requirements and fees and to cancel at any time a program, course, or program major or option; to change the location and/or term in which a program or course is offered; to change the program curriculum as necessary to meet current competencies in the job market or for budgetary reasons; or to withdraw an offer of admission both prior to and after its acceptance by an applicant or student because of insufficient applications or registrations, over-acceptance of offers of admission, budgetary constraints, or for other such reasons. In the event the College exercises such a right, the College’s sole liability will be the return of monies paid by the applicant or student to the College.
Students actively registered in cohort delivered programs who take longer than the designed program length of time to complete their studies are accountable for completing any new or additional courses that may result due to changes in the program of study. Unless otherwise stated, students registered in non-cohort delivered programs must complete the program of study within seven years of being admitted to the program.